The future is now, so why not take a holiday to the past?
Asteroid Deathmatch is a homage to very old games, re-vamped for modern systems.
Including procedurally generated star systems, AI opponents, controller re-mapping and a gravity system, it's a new way to experience old ideas.
Unfortunately no. Asteroid Deathmatch is a small and cheap game originally developed to stress-test our coding assets, we decided to polish and release it as we want to see if the gaming community responds to the concept.
While we'd love to add online multiplayer, the development time and server costs are not insignificant. Maybe we'll add it if there's a sequel, who knows?
By default the keyboard layout allows for 4 players on one keyboard by placing each player on a different section of the keyboard:
It'll be cramped, but fun!
Yes you can!
In the main menu go to the 'Graphics' menu, then make sure 'Flashing Lights' is set to 'OFF'.
This will stop the background flashing white when a ship dies.
We've created a thread in the Steam community hub for this.
Please read the instructions in that thread carefully, posts that don't provide enough information in the proper format will be ignored.
These can be found on the Steam community hub thread.